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Calling bell slay the spire
Calling bell slay the spire






calling bell slay the spire

Let's just get that one straight out of the way. There's definitely a reason I have like 1/3rd the playtime on her as the other character.įirst things first, I don't trust the stats on sites like Spirelog and quoting them at me is useless. Silent - Slain on Floor 21 by Cultist and ChosenĪnyone want to explain to me what is going on here? Because I suck as the Silent compared to Ironclad. Silent - Slain on Floor 10 by Exordium Thugs So my run history for the last 8 games played looks like this: a lot of times (this was a perpetually weak Deca btw). Then defended against 20 x 2 attacks for. Put terror on the Donut and let him buff the pair of them up to 15 Str before finally getting to kill him. Went into the fight with a thorns pot, a dex pot, and a gambler's brew. I basically got a 2 fight 3rd Act map layout, and I had a smoke bomb, so I only had to kill the 300 health dude before fighting the actual bosses. This one was very very close, and I'm lucky I went into the fight with 70/70 hp. I won by defending for 30+ per turn for most of the fight and taking for freaking ever to kill Deca. My plan was to play until I got another level done. Well this was the first run of the night. in hindsight I got the one boss where your gameplan drastically changes based on enemy intent, so it was very much the correct call. I needed my upgraded Defends, Philosopher's Stone wasn't worth the energy, and this is one of the rare decks I've gotten where I need to know enemy intents more than I needed energy. Pandora's Box, Philosopher's Stone, and Runic Dome were the three options I skipped. You either forgot or didn't know that Ectoplasm can't spawn in Act II. I can't see a reason for you not to take Sozu, so I guess one of the other two.Ĭorrect, Correct, and close enough.

calling bell slay the spire

I guess the third one has to be between Runic Dome, Sozu, and Ectoplasm, since I don't see what else could have a downside. Philosopher's Stone has enough of a downside that you wouldn't take it if you didn't really need the energy. The question is what 3 relics did I decide to skip entirely?Įdit: To make it even more fair I'll add that I got Kunai on floor 2.Pandora's Box is one obvious option. Why did I skip the boss relic on the 2nd floor on that Ascension 9 run?Įdit: To make it fair, I'll add that my choices didn't include Calling Bell, Velvet Choker, Runic Pyramid, Snecko Eye, or Astrolabe. I got stuck on it for so long with Ironclad that I keep forgetting potions' normal values and think they have their Ascension XI+ effect. The rest of them aren't hard enough difficulty jumps to be a real issue once you've gotten good enough to unlock them.Īscension XI messed with my head real bad. These correspond to "Normal enemies deal more damage", "Heal less after boss battles", "Normal enemies have more health", "Start with an Ascender's Bane in your deck", "Potions are less powerful", and "Unfavorable events". The hardest jumps for Ascension are II, V, VII, X, XI, and XV. On the base mode you fully heal after each boss.Īscension Mode is unlocked after you beat the base game 5 times or you beat all of the Act III bosses at least once.Īscension II to IV - Enemies deal more damage.Īscension V - Heal less after boss battles.Īscension VII to IX - Enemies have more health.Īscension X - Starting deck now includes a copy of Ascender's Bane.Īscension XII - Upgraded cards appear less often in fight rewards.Īscension XIII - Bosses give you less money.








Calling bell slay the spire